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Tag Archives: shading
Alright, giving the landscape some natural feeling by applying colors to the tiles. This simply fits into the dynamic drawing of tiles by using a fill. The shading here will be done with static colors instead of shadow calculation.
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Posted in as3, flash, game development, grids, mochiads, Terrain Modification, Tutorial
Tagged grid, isometric landscape, isometric map, populous, shading, sim city
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