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Tag Archives: populous
Alright, giving the landscape some natural feeling by applying colors to the tiles. This simply fits into the dynamic drawing of tiles by using a fill. The shading here will be done with static colors instead of shadow calculation.
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Posted in as3, flash, game development, grids, mochiads, Terrain Modification, Tutorial
Tagged grid, isometric landscape, isometric map, populous, shading, sim city
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This appendix is part of the terrain modification tutorial series and holds information about the dynamic creation and drawing of tiles.
The different tile styles presented are some sort of tribute to great old games like Populous and SimCity and their differences in tile design.
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Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial
Tagged dynamic tile drawing, isometric map, isometric tiles, populous, simcity
Comments Off on Terrain Modification in Grid Based Games – Appendix A: Dynamic Tiles
Target of this tutorial is the development of a scrolling isometric tile map where the terrain can be manipulated. Inspiration for a test like this were Populous and SimCity with their respective methods of terrain manipulation. While Populous lets the player change the height of a single node (forming a pyramid), SimCity always pushes the whole tile. The challenge here is that node’s heights can only be altered in dependency of their adjacent nodes.
This part deals with the creation of a tile map displaying the isometric map with terrain.
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Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial
Tagged dynamic tile drawing, populous, simcity, terrain manipulation, terrain modification
9 Comments