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Tag Archives: flash populous
Alright, while I already wrote about putting the concepts of this series to a use, here are two examples:
- The implementation of a minimap and
- The concept of a bouncing map
Posted in as3, flash, grids, mochiads, Terrain Modification
Tagged comet, flash populous, minimap
2 Comments
Coincidence. That’s what I thought. While trying to put the last tutorial about terrain modification to a use by making a game of it I had to discover that there is already one in the queue from Pete Baron called Aztec God Game.
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