Tag Archives: flash game

TripleDrop

Yay, new game! What, another match three? Come on, that’s going to get boring. But wait, there is something different in there.
Alright, here is my new game. Years ago, I had this on a phone and really liked it but never found anything like it in flash. So, I made it. Again with FlashDevelop and without any single graphical asset. Seems I developed an interest in computer generated graphics. With all the given filters in flash it’s pretty simple though to make something shiny.
Continue reading

Posted in game development, Games, mochiads | Tagged , , , | Comments Off on Game: TripleDrop
FBthumb

What’s necessary for putting a flash game on facebook? Not much. I did that by putting a php file onto my server which acts as the canvas file. Into the same folder I unpacked the FB PHP SDK. FB likes developers and thus gives you an application profile page, the only thing you have to worry about is the actual canvas page.
Continue reading

Posted in mochiads, monetization, Tutorial | Tagged , , | Comments Off on Getting your game on Facebook the easy way
Flu! The Game

Made from the tutorial, this is my newest game. I included several ideas that people on Kongregate and Newgrounds suggested such as the obstacles.
Continue reading

Posted in game development, Games, mochiads | Tagged , , , , , , | Comments Off on Game: Flu!

I learned yesterday that I should not expect obviousness.
Continue reading

Posted in game development | Tagged , | 3 Comments

By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
Continue reading

Posted in game development, mochiads, monetization | Tagged , , , , , , , , | Comments Off on Monetizing flash games: Improve your revenue with site specific features