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Tag Archives: Flash
Just a qestion that made me think a bit. I know that some of them must be professional game designers or at least some sort of programmers. Others are students. How about you?
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Posted in blog, game development
Tagged Flash
Comments Off on What are game developers doing while NOT developing?
This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility to load different APIs despite those.
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Posted in game development, mochiads
Tagged API integration, chain reaction game, Flash, kongregate, mochiads, Tutorial, version encryption issue
8 Comments
Basically it’s the first game, but this time it has a goal. Still on the experiment road. I am a bit excited. I wonder what the best weekday is to push it into the world. I think I’ll go through the mochibot stats to find something.
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Posted in game development, Games, mochiads
Tagged Flash, game, kegogrog, piece o eight II, piece o'eight II, pirate
Comments Off on Game: Piece o’Eight II
Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.
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Posted in game development, mochiads, monetization
Tagged distribution, Flash, game, kongregate, mochi, monetization, newgrounds, portal, publishing
Comments Off on Monetizing flash games: Distribution
Basically it’s the thing I wrote for the shared objects tutorial. Just added some other graphics. It is my approach to begin the experiment. That ‘game’ won’t get any good score, on the other hand: it’s just a test.
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Posted in Games, mochiads
Tagged Flash, game, kegogrog, piece o eight, piece o'eight, pirate
Comments Off on Game: Piece o’Eight
This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, special items or skills for playing a game more often. Or let the player compare his actual score to the scores he achieved in other games you made, if these are comparable. Or an adventurelike game where one has to solve puzzles in external games or where achievements in other games control the plot.
Alright, enough of the dreaming, let’s go to where the action is:
Posted in game development
Tagged AS3, Flash, game development, savegame, sharedobject, Tutorial
3 Comments
With the Shared Object Tutorial Michael came up with an excellent piece of education. Regarding shared objects, how about sharing data between several games, like sequels or prequels.
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Tagged AS3, Flash, shared object, sharedobject
3 Comments
Just trying to embed some flash into this blog with the kimili plugin. This could come in handy for things like coding tutorials or games.
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