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Tag Archives: AS3
Circular text can be useful in several designs, so here is a little class that produces the following:
What the swf shows is first the ‘debug-version’ which changes after a click to the naked text version. Consecutive clicks will produce the same for randomized values.
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Posted in as3, flash, Snippet
Tagged AS3, circular text
Comments Off on Probably useful snippets: Circle Text
By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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Posted in game development, mochiads, monetization
Tagged armorgames, AS3, flash game, kongregate, loaderInfo, mochi, monetization, revenue, sitelock
Comments Off on Monetizing flash games: Improve your revenue with site specific features
This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, special items or skills for playing a game more often. Or let the player compare his actual score to the scores he achieved in other games you made, if these are comparable. Or an adventurelike game where one has to solve puzzles in external games or where achievements in other games control the plot.
Alright, enough of the dreaming, let’s go to where the action is:
Posted in game development
Tagged AS3, Flash, game development, savegame, sharedobject, Tutorial
3 Comments
With the Shared Object Tutorial Michael came up with an excellent piece of education. Regarding shared objects, how about sharing data between several games, like sequels or prequels.
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Tagged AS3, Flash, shared object, sharedobject
3 Comments
Just trying to embed some flash into this blog with the kimili plugin. This could come in handy for things like coding tutorials or games.
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