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Category Archives: game development
The stats by end of July (as of July 29th):
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Posted in game development, mochiads, monetization, xperiment
Tagged flash games, kongregate api, monetization experience
Comments Off on Monetizing flash games: July 2009 stats
I learned yesterday that I should not expect obviousness.
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I am using a DocumentClass and no timeline code in a one-frame game.
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Posted in game development, mochiads, monetization
Tagged doesn't work, encryption, eventlistener, mochiads, version control, wrapper
Comments Off on Monetizing flash games: MochiAds version control & encryption issues
Basically it’s the first game, but this time it has a goal. Still on the experiment road. I am a bit excited. I wonder what the best weekday is to push it into the world. I think I’ll go through the mochibot stats to find something.
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Posted in game development, Games, mochiads
Tagged Flash, game, kegogrog, piece o eight II, piece o'eight II, pirate
Comments Off on Game: Piece o’Eight II
Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.
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Posted in game development, mochiads, monetization
Tagged distribution, Flash, game, kongregate, mochi, monetization, newgrounds, portal, publishing
Comments Off on Monetizing flash games: Distribution
By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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Posted in game development, mochiads, monetization
Tagged armorgames, AS3, flash game, kongregate, loaderInfo, mochi, monetization, revenue, sitelock
Comments Off on Monetizing flash games: Improve your revenue with site specific features
Basically it’s the thing I wrote for the shared objects tutorial. Just added some other graphics. It is my approach to begin the experiment. That ‘game’ won’t get any good score, on the other hand: it’s just a test.
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Posted in Games, mochiads
Tagged Flash, game, kegogrog, piece o eight, piece o'eight, pirate
Comments Off on Game: Piece o’Eight
In the ‘Main Index Template’ (index.php) just add the following line have an Adsense ad between the post end and the comments.
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Posted in blog, monetization
Tagged AdSense, classic theme, monetization, PHP, Tutorial, WordPress
Comments Off on PHP: inserting AdSense code to the WordPress classic theme
This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, special items or skills for playing a game more often. Or let the player compare his actual score to the scores he achieved in other games you made, if these are comparable. Or an adventurelike game where one has to solve puzzles in external games or where achievements in other games control the plot.
Alright, enough of the dreaming, let’s go to where the action is:
Posted in game development
Tagged AS3, Flash, game development, savegame, sharedobject, Tutorial
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