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Category Archives: game development
There are a lot of games based on different kinds of grids: Real Time Strategy (RTS) or round based Role Play Games (RPG) and Tower Defence (TD) games as well as Top-Down-Shooters and vertical scrolling Jump&Runs. One could use grids for tactical board games as well.
In the grid we are going to create, each tile consists of two parts, an Object() for the node and a MovieClip() for the graphic. The presented code is timeline and can thus be copied into the actions panel. This way it can be used for practicing purposes fast. For a game I would rather create and sort the code in classes.
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This is now a less frustrating sequel. Less frustrating because I did not implement instant losing in the easy mode. Well, some players already commented on the game being too hard or too easy. Seems like mission completed! I did reuse a lot of code and stuff from the first game, thus development should have been fast. It wasn’t.
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Posted in game development, Games, mochiads
Tagged Flu!, free flash game
Comments Off on Game: Flu!! 2
The fastest game I’ve ever made (including the time of despair about lack of talent) for mochimedia’s January contest. Uhh, graphics are a horrible thing. It would be easier it every object had a clearly defined function. Anyway, that game definitly holds some opportunities and a sequel should definitely follow. Maybe I should get an artist on board of the team.
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Posted in game development, Games, mochiads
Tagged free flash game, kegogrog, paperboy
Comments Off on Game: PaperWolf
The stats by end of December (as of December 29th):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing Flash games: December
And the next API integration post. The problem of the previous version was that the swf was not capable of playing as a standalone. This is now solved via flash.system.Capabilities.
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Posted in game development, mochiads
Tagged kongregate api, mindjolt api, mochimedia, newgrounds api, version control
Comments Off on AS3: Site selective API integration – Part II
The stats by end of November (as of November 30th):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing Flash games: November
This is a byproduct of a game I am actually working on. The announcement of MochiMedias latest contest ’60 seconds to fame’ led to the development of this simple match-four-type-of-game.
Right from the start this was designed to be short (60 seconds), so a game with fast progress was needed. I have tried several improvements on this one.
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Posted in game development, Games, mochiads
Tagged 60 seconds to fame, Cheat, contest entry, free flash game, kegogrog, mochimedia, quadropop
Comments Off on Game: QuadroPop60
The stats by end of October (as of November 1st):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing Flash games: October
A month has passed, enough (for now) to have a look at the results of the banner-rotating-experiment.
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The stats by end of September (as of October 1st):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing flash games: September 2009