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Category Archives: monetization
Well, seeing the actual accounts where revenue share drops in and then looking up the conversion rate is quite awful. Again you get 1 Euro per 1.4 Dollars.
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Posted in game development, monetization
Tagged conversion rate, fees, Germany, mochiads, Paypal, transaction
Comments Off on Monetizing flash games: Getting the Dollars to Europe
So, to test the often stated advantage of text ads versus image ads I did set up two skyscrapers (160×600) and use the following code to randomly (should be 50/50 in the long run) show them.
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I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
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Posted in mochiads, monetization
Tagged API, encryption, integration, kongregate, live update, mindjolt, mochiads, newgrounds, wrapper
Comments Off on AS3: Site selective API integration
The stats by end of July (as of July 29th):
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Posted in game development, mochiads, monetization, xperiment
Tagged flash games, kongregate api, monetization experience
Comments Off on Monetizing flash games: July 2009 stats
I am using a DocumentClass and no timeline code in a one-frame game.
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Posted in game development, mochiads, monetization
Tagged doesn't work, encryption, eventlistener, mochiads, version control, wrapper
Comments Off on Monetizing flash games: MochiAds version control & encryption issues
Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.
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Posted in game development, mochiads, monetization
Tagged distribution, Flash, game, kongregate, mochi, monetization, newgrounds, portal, publishing
Comments Off on Monetizing flash games: Distribution
By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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Posted in game development, mochiads, monetization
Tagged armorgames, AS3, flash game, kongregate, loaderInfo, mochi, monetization, revenue, sitelock
Comments Off on Monetizing flash games: Improve your revenue with site specific features
In the ‘Main Index Template’ (index.php) just add the following line have an Adsense ad between the post end and the comments.
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Posted in blog, monetization
Tagged AdSense, classic theme, monetization, PHP, Tutorial, WordPress
Comments Off on PHP: inserting AdSense code to the WordPress classic theme