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Category Archives: mochiads
This is a byproduct of a game I am actually working on. The announcement of MochiMedias latest contest ’60 seconds to fame’ led to the development of this simple match-four-type-of-game.
Right from the start this was designed to be short (60 seconds), so a game with fast progress was needed. I have tried several improvements on this one.
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Posted in game development, Games, mochiads
Tagged 60 seconds to fame, Cheat, contest entry, free flash game, kegogrog, mochimedia, quadropop
Comments Off on Game: QuadroPop60
The stats by end of October (as of November 1st):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing Flash games: October
The stats by end of September (as of October 1st):
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Posted in game development, mochiads, monetization, xperiment
Comments Off on Monetizing flash games: September 2009
The stats by end of August (as of August 29th):
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Posted in game development, mochiads, monetization, xperiment
Tagged flash games, monetization experience
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I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
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Posted in mochiads, monetization
Tagged API, encryption, integration, kongregate, live update, mindjolt, mochiads, newgrounds, wrapper
Comments Off on AS3: Site selective API integration
Made from the tutorial, this is my newest game. I included several ideas that people on Kongregate and Newgrounds suggested such as the obstacles.
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Posted in game development, Games, mochiads
Tagged chain reaction, flash game, Flu!, kegogrog, schweinegrippe, swine flu, vaccination
Comments Off on Game: Flu!
This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility to load different APIs despite those.
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Posted in game development, mochiads
Tagged API integration, chain reaction game, Flash, kongregate, mochiads, Tutorial, version encryption issue
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On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
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Posted in game development, mochiads
Tagged custom function, leaderboard, MochiScores, onClose, Tutorial
Comments Off on AS3: MochiAds leaderboard with custom onClose function
The stats by end of July (as of July 29th):
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Posted in game development, mochiads, monetization, xperiment
Tagged flash games, kongregate api, monetization experience
Comments Off on Monetizing flash games: July 2009 stats
I am using a DocumentClass and no timeline code in a one-frame game.
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Posted in game development, mochiads, monetization
Tagged doesn't work, encryption, eventlistener, mochiads, version control, wrapper
Comments Off on Monetizing flash games: MochiAds version control & encryption issues