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Category Archives: game development
Looks like there was already more testing to the puzzle engine from the last post. This snippet tests not only the two tiles’ centers but also their edges midpoints. In combination with the last source this should give a more decent puzzle as the more or less random necessary position of two adjacent tiles is not enough to combine them. Continue reading
I found what looks like a basic flash puzzle engine in one of the orphaned folders. Basic in terms of no image, just numbers. When a tile is selected adjacent tiles are flashing (which should not be a function in the game just for the development).
Well, here’s to play with and the source of what merely is a part of something useful. Maybe you can put it to something nice. Continue reading
Posted in game development, grids, Snippet
Comments Off on Cleaning up
This post may be totally opinion based. And I, for one, welcome our new possibilities in programming with Flash since version 11.2 and the useful feature of the RIGHT CLICK. YES! I am happy about this. This really is a step towards gaming in Flash. AND: Despite all the nice things one could add to the context menu, I do like the fact that it can be disabled now. Check this out:
A left click rotates the sprite CCW while a right click rotates it CW. Isn’t that cool? And there is no annoying context menu. Wooh! AlRIGHT, getting into the code:
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Circular text can be useful in several designs, so here is a little class that produces the following:
What the swf shows is first the ‘debug-version’ which changes after a click to the naked text version. Consecutive clicks will produce the same for randomized values.
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Posted in as3, flash, Snippet
Tagged AS3, circular text
Comments Off on Probably useful snippets: Circle Text
Yay, new game! What, another match three? Come on, that’s going to get boring. But wait, there is something different in there.
Alright, here is my new game. Years ago, I had this on a phone and really liked it but never found anything like it in flash. So, I made it. Again with FlashDevelop and without any single graphical asset. Seems I developed an interest in computer generated graphics. With all the given filters in flash it’s pretty simple though to make something shiny.
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Posted in game development, Games, mochiads
Tagged bubble smile, bubblesmile, flash game, match three
Comments Off on Game: TripleDrop
What’s necessary for putting a flash game on facebook? Not much. I did that by putting a php file onto my server which acts as the canvas file. Into the same folder I unpacked the FB PHP SDK. FB likes developers and thus gives you an application profile page, the only thing you have to worry about is the actual canvas page.
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Posted in mochiads, monetization, Tutorial
Tagged facebook, facebook app, flash game
Comments Off on Getting your game on Facebook the easy way
The selfish creation. I like match three games, so I made one. What I don’t like in games is time pressure whatever more ‘excitement’ it may bring. So I made me a little relaxing game. When I thought about making it public I added a timed mode, because there are people who like that. The most interesting fact from the developer side of view: I did the whole game in FlashDevelop and there is not a single graphical asset included. It’s all code generated.
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Click the movie to give focus to the keyboard.