Author Archives: kegogrog

This is the least-fun-speed-run version. Enough to solve the game but I recommend to play the game rather than just finishing it. But when there is no solution at the moment maybe these hints can help. The number in brackets are the dialogue options though those seem to have little influence on the game.
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Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.
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Posted in game development, mochiads, monetization | Tagged , , , , , , , , | Comments Off on Monetizing flash games: Distribution

By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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Als Pirat gönnt man sich ab und zu auch etwas Fisch. Mit wenig Zeit auch mal fertigen Fisch. Der hier besprochene wirbt mit “ideal für eine ausgewogene Ernährung”. Mag sein, schmeckt aber auch. Neuerdings gibts diesen Fisch auch mit mehr knuspriger Auflage. Super? Denkste!
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The Piece o'Eight Game

Basically it’s the thing I wrote for the shared objects tutorial. Just added some other graphics. It is my approach to begin the experiment. That ‘game’ won’t get any good score, on the other hand: it’s just a test.
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In the ‘Main Index Template’ (index.php) just add the following line have an Adsense ad between the post end and the comments.
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Let’s assume, you got 12 worksheets named with year and month. Each sheet contains several values for every day. To put them all together I recommend a combination of the Excel functions CONCATENATE and INDIRECT (the real dynamic duo if there wasn’t one before).

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Getting rid of old calendar items that waste storage capacity is easy.
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This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, special items or skills for playing a game more often. Or let the player compare his actual score to the scores he achieved in other games you made, if these are comparable. Or an adventurelike game where one has to solve puzzles in external games or where achievements in other games control the plot.

Alright, enough of the dreaming, let’s go to where the action is:

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Setting up a workbook
Open Excel and create a blank workbook. The default settings will create three Worksheets, that’s enough. My personal settings only create one sheet, the others are inserted by ‘Insert->Worksheet’. For the beginning we need two sheets. These are renamed (rightclick on tab->Rename) to ‘budget’ and (for actual reasons) ‘2009’. Then go to ‘File->Save as…’ and save it.
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