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Monthly Archives: December 2012
Looks like there was already more testing to the puzzle engine from the last post. This snippet tests not only the two tiles’ centers but also their edges midpoints. In combination with the last source this should give a more decent puzzle as the more or less random necessary position of two adjacent tiles is not enough to combine them. Continue reading
I found what looks like a basic flash puzzle engine in one of the orphaned folders. Basic in terms of no image, just numbers. When a tile is selected adjacent tiles are flashing (which should not be a function in the game just for the development).
Well, here’s to play with and the source of what merely is a part of something useful. Maybe you can put it to something nice. Continue reading
Posted in game development, grids, Snippet
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