Terrain Modification in Grid Based Games – Exercise A: Minimap and Comets

Terrain Modification Tutorial Thumbnail

Alright, while I already wrote about putting the concepts of this series to a use, here are two examples:

  • The implementation of a minimap and
  • The concept of a bouncing map


The minimap is implemented pretty easy. With a decreased tilesize and a zero mountain height you can easily modify the size of the map and make it ‘mini’. Now the map is bigger than what the ‘playground’ shows. Pretty easy again. With the getNodeByCoords methods we’ll define the middle node (for example by clicking on the minimap) and do just show a region of the actual map.

And here is just a little idea I had when I thought about how to torture the little folks in my realm. Click on the map and imagine a mighty clashing sound.

Wish I had some more time to continue here. Meanwhile you can play Pete Barons remake of populous in flash. Have fun, yoho!

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