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Monthly Archives: November 2010
Click the movie to give focus to the keyboard.
With the code derived from the last post I wanted to try to get multiple (partly moving) objects into an environment that moves. Done. There are two “racers” on a plane. One of the racers is moving while the “camera” is panning around the plane.
Good Morning!
It took a while to write that. Why the rum? Long story as a link: I saw that and liked it. Copy, paste, trace out all compile fails and rewrite and present!
Alright, while I already wrote about putting the concepts of this series to a use, here are two examples:
- The implementation of a minimap and
- The concept of a bouncing map
Posted in as3, flash, grids, mochiads, Terrain Modification
Tagged comet, flash populous, minimap
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